- F1 – Activate Trainer
- F2 – God Mode
- F3 – Infinite Movement
- F4 – Fast Research
- F5 – Fast Culture
- F6 – Fast Recruiting
- F7 – Fast Construction
- F8 – Fast Project
- F9 – Infinite Nuclear Weapons
- F10 – Population Minimum 10
- [x] – Set Money
- [x] – Set Faith
- [x] – Set Envoys
SID MEIER’S CIVILIZATION 6 TRAINER
Begin diversion first then open the mentor.
Must initiate mentor and tricks once you begin playing, The amusement empty then reload the primary library which makes the tricks quit working, It appears to just does that at principle menu of the diversion however in the event that the tricks quit working in amusement play, Deactivate cheats then deactivate coach then re-enact all.
Tap on Game Editor to utilize Set Money, Faith and Envoys, Then pass a turn directly after you set the needed asset to see the impact in diversion
Select a unit then initiate Selected Unit 50 Movement cheat,Then move the unit a solitary stride and that unit will have 50 development, It doesnt deal with units which effectively completed development just on units which still can move.
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